Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander
Category: other
Tags: reverse-engineering, dosbox, multiplayer, webrtc, game-hacking
Score: 7.0/10 (Innovation: 8, Technical: 9, Documentation: 7, Utility: 4)
A deep reverse-engineering project that enables cooperative multiplayer in the classic DOS game Wing Commander by identifying and patching memory locations to synchronize player positions over a custom WebRTC-based networking stack. The work includes a Go signaling server, TypeScript client, and extensive documentation of the memory-hunting process.
Target audience: retro gaming enthusiasts, reverse engineers, game modders
Repository: https://fireflyk64.github.io/wcmulti/ · Rust · BSD-2-Clause
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