Show HN: My design portfolio runs on a fake PS1 renderer
Category: library
Tags: threejs, shaders, retro, webgl, dithering
Score: 5.3/10 (Innovation: 5, Technical: 5, Documentation: 7, Utility: 4)
A tiny TypeScript utility that gives three.js materials a retro PS1 look using vertex snapping, ordered dithering, and low-resolution rendering. It's a clever minimal shader hack (~30 lines) that works with built-in materials via onBeforeCompile, useful for stylized 3D web experiences.
Target audience: frontend devs and creative coders building stylized 3D web scenes
Repository: https://kireev.us/ · TypeScript · MIT
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