Show HN: Documenting the file formats and engine of Elder Scrolls: Redguard 1998
Category: devtools
Tags: game-preservation, reverse-engineering, file-formats, rust, cli, asset-conversion
Score: 6.5/10 (Innovation: 6, Technical: 7, Documentation: 8, Utility: 5)
Reverse-engineers and documents the file formats and engine of the 1998 game Redguard, providing a Rust library, CLI tool, and native plugin to read and convert assets to open formats. The project offers comprehensive format specifications and practical tools for game preservation and modding, filling a niche gap for this classic game.
Target audience: game preservationists, modders, reverse engineers, Rust developers
Repository: https://michidk.github.io/redguard-preservation/ · Rust · 3 stars
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