Show HN: Reversing Wing Commander to find the entity table in 64k to add co-op
Category: other
Tags: reverse-engineering, game-hacking, multiplayer, dos, retro-gaming
Score: 7.7/10 (Innovation: 8, Technical: 9, Documentation: 8, Utility: 6)
A deep reverse engineering project that adds cooperative multiplayer to the classic DOS game Wing Commander by analyzing memory dumps to locate and manipulate game state, then hooking functions to synchronize two players. It's a remarkable technical achievement in game hacking and retro computing, showing how to co-opt an old binary for modern multiplayer.
Target audience: retro gaming enthusiasts, reverse engineers, game modders
Repository: https://fireflyk64.github.io/wcmulti/
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