Show HN: A forest's wildlife, synthesized live in Rust, playable in the browser
Category: library
Tags: rust, audio-synthesis, dsp, game-audio, procedural-generation
Score: 6.7/10 (Innovation: 8, Technical: 8, Documentation: 8, Utility: 4)
A live audio synthesis engine for game wildlife sounds, built in Rust with CPAL, generating each creature call procedurally on the audio thread. It combines DSP techniques like state-variable filters and custom envelopes to create varied, realistic animal calls. The project is notable for its detailed devlog explaining the synthesis recipes and audio engineering.
Target audience: game developers, audio programmers, Rust enthusiasts
Repository: https://zaghaghi.github.io/spore-and-skog-dev-log/
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