Show HN: I made my own scripting language for my game engine
Category: devtools
Tags: game-engine, scripting-language, ide, monogame, csharp
Score: 5.0/10 (Innovation: 6, Technical: 7, Documentation: 3, Utility: 4)
ArcadeMaker is a 2D game engine with its own custom scripting language (Exp) and integrated IDE, inspired by GameMaker 8. It is written in C# and uses MonoGame for cross-platform rendering. The project is notable for implementing a complete language and IDE from scratch, but it remains unfinished with many planned features and missing documentation.
Target audience: game developers, hobbyists, and beginners interested in a GameMaker-like workflow
Repository: https://github.com/ArcadeMakerSources/ArcadeMaker/tree/master · C# · MIT · 155 stars
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