Show HN: ThreeJS Runtime Performance Optimization Tools for ClaudeCode
Category: devtools
Tags: threejs, blender, webgpu, agent-bridge, runtime-debugging
Score: 7.0/10 (Innovation: 7, Technical: 8, Documentation: 8, Utility: 5)
A Blender-to-Three.js WebSocket sync template with a runtime diagnosis agent bridge that lets coding agents or curl inspect and patch live Three.js scenes (draw calls, GPU memory, WGSL shaders). It also ships an avatar wardrobe system for manifest-driven character assembly. Interesting for combining live authoring, remote runtime introspection, and AI-agent-friendly APIs.
Target audience: Frontend and graphics developers building Three.js/WebGPU apps who want live Blender sync and agent-driven runtime debugging
Repository: https://github.com/wonglok/effectnode-b3-template-code/tree/main/src/runtime-intelligence ยท TypeScript
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